export class RuntimeDrawMethodOptimizer {
    /**
     *
     * @type {ShadedGeometrySystem|null}
     * @private
     */
    private __system;
    /**
     *
     * @type {Generator<number>}
     * @private
     */
    private __entity_iterator;
    /**
     *
     * @returns {boolean} true if a change was made, false otherwise
     */
    step(): boolean;
}
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