/**
 *
 * @param {Sampler2D} samplerHeight
 * @param {Vector2} position
 * @param {Vector2} size
 * @param {Vector2} scale
 * @param {Vector2} totalSize
 * @param {number} resolution
 * @returns {{indices, vertices: Float32Array, normals: Float32Array, uvs: Float32Array}}
 */
export function build_height_field_geometry(samplerHeight: Sampler2D, position: Vector2, size: Vector2, scale: Vector2, totalSize: Vector2, resolution: number): {
    indices: any;
    vertices: Float32Array;
    normals: Float32Array;
    uvs: Float32Array;
};
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