/**
 *
 * @param {BinaryUint32BVH} bvh
 * @param {number[]|ArrayLike<number>} vertices
 * @param {number} vertex_offset Unless you're using an interleaved buffer of some kind, this will be 0
 * @param {number} vertex_stride Unless you're using an interleaved buffer, this should be 3
 * @param {number[]|ArrayLike<number>|undefined} indices if this is set to undefined - implicit indexing will be used
 * @param {number[]|Float32Array} planes
 * @param {number} planes_offset
 * @param {number} plane_count
 * @returns {boolean}
 */
export function bvh32_geometry_overlap_clipping_volume(bvh: BinaryUint32BVH, vertices: number[] | ArrayLike<number>, vertex_offset: number, vertex_stride: number, indices: number[] | ArrayLike<number> | undefined, planes: number[] | Float32Array, planes_offset: number, plane_count: number): boolean;
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