/**
 *
 * @param {SurfacePoint3} result
 * @param {BinaryUint32BVH} bvh
 * @param {number[]|ArrayLike<number>} vertices
 * @param {number} vertex_offset Unless you're using an interleaved buffer of some kind, this will be 0
 * @param {number} vertex_stride Unless you're using an interleaved buffer, this should be 3
 * @param {number[]|ArrayLike<number>|undefined} indices if this is set to undefined - implicit indexing will be used
 * @param {number} originX
 * @param {number} originY
 * @param {number} originZ
 * @param {number} directionX
 * @param {number} directionY
 * @param {number} directionZ
 * @returns {boolean}
 */
export function bvh32_geometry_raycast(result: SurfacePoint3, bvh: BinaryUint32BVH, vertices: number[] | ArrayLike<number>, vertex_offset: number, vertex_stride: number, indices: number[] | ArrayLike<number> | undefined, originX: number, originY: number, originZ: number, directionX: number, directionY: number, directionZ: number): boolean;
import { SurfacePoint3 } from "../../../../../core/geom/3d/SurfacePoint3.js";
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