/**
 * Move UVs to reduce stretching
 *
 * @param {Float64Array|Float32Array|number[]} positions
 * @param {Float64Array|Float32Array|number[]} uvs
 * @param {Uint16Array|Uint32Array|number[]|undefined} faces
 * @param {number} [steps] Number of optimization passes to perform
 */
export function geometry_optimize_uv_tension(positions: Float64Array | Float32Array | number[], uvs: Float64Array | Float32Array | number[], faces: Uint16Array | Uint32Array | number[] | undefined, steps?: number): void;
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