/**
 * NOTE: the method is completely inlined for better performance. 0 function calls within the skinning loop
 * @param {Float32Array} destination Skinned vertex positions
 * @param {SkinnedMesh} mesh
 * @param {number} [destination_offset=0]
 */
export function computeSkinnedMeshVertices(destination: Float32Array, mesh: SkinnedMesh, destination_offset?: number): void;
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