/**
 *
 * @param {THREE.RawShaderMaterial} bake_material
 * @param {THREE.Material | THREE.MeshStandardMaterial} source_material
 * @param {Signal} cleanup_signal
 * @param {number} anisotropy
 */
export function prepare_bake_material({ bake_material, source_material, cleanup_signal, anisotropy }: THREE.RawShaderMaterial): void;
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