/**
 * Base abstract class for any managed resource such as a texture of a buffer
 */
export class ResourceDescriptor {
    /**
     * Resource type, useful for debugging and UI
     * Not guaranteed to be unique
     * @return {string}
     */
    get type(): string;
    /**
     * For fast type checks
     * @return {boolean}
     */
    get isResourceDescriptor(): boolean;
    hash(): number;
    /**
     * @template T {ResourceDescriptor}
     * @param {T} other
     * @returns {boolean}
     */
    equals<T>(other: T): boolean;
}
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