export class WebGLCubeProbeRenderer extends ProbeRenderer {
    constructor(resolution?: number);
    /**
     *
     * @type {THREE.WebGLRenderer|null}
     * @private
     */
    private __renderer;
    render_target: WebGLCubeRenderTarget;
    /**
     * Used to read out GPU memory for each face
     * @type {Uint8Array}
     * @private
     */
    private __cube_face_raw;
    __cube_camera: CubeCamera;
    /**
     *
     * @type {Scene}
     * @private
     */
    private __scene;
    bake_start(): void;
}
import { ProbeRenderer } from "./ProbeRenderer.js";
import { WebGLCubeRenderTarget } from "three";
import { CubeCamera } from "three";
//# sourceMappingURL=WebGLCubeProbeRenderer.d.ts.map