/**
 *
 * @param {number[]} result
 * @param {number} result_offset
 * @param {PathTracedScene} scene
 * @param {number} position_x
 * @param {number} position_y
 * @param {number} position_z
 * @param {number} max_depth
 * @param {number} resolution
 */
export function sh3_bake_depth(result: number[], result_offset: number, scene: PathTracedScene, position_x: number, position_y: number, position_z: number, max_depth?: number, resolution?: number): void;
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