export default NormalMapShader;
declare function NormalMapShader(): {
    uniforms: {
        heightMap: {
            type: string;
            value: any;
        };
        resolution: {
            type: string;
            value: THREE.Vector2;
        };
    };
    vertexShader: string;
    /**
     * Reference: https://stackoverflow.com/questions/49640250/calculate-normals-from-heightmap
     */
    fragmentShader: string;
};
import * as THREE from 'three';
//# sourceMappingURL=NormalMapShader2.d.ts.map