export class AbstractTextureAtlas {
    /**
     *
     * @param {Sampler2D} sampler
     * @param {number} [padding]
     * @returns {AtlasPatch}
     */
    add(sampler: Sampler2D, padding?: number): AtlasPatch;
    /**
     *
     * @param {AtlasPatch} patch
     * @returns {boolean}
     */
    remove(patch: AtlasPatch): boolean;
    get sampler(): void;
    /**
     * @throws {Error} if update fails
     */
    update(): void;
}
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