/**
 * Copy a patch from another sampler with a margin.
 * This is useful for texture rendering where filtering can cause bleeding along the edges of the patch.
 * @param {Sampler2D} destination
 * @param {Sampler2D} source where to copy from
 * @param {Number} sourceX where to start reading from, X coordinate
 * @param {Number} sourceY where to start reading from, X coordinate
 * @param {Number} destinationX where to start writing to, X coordinate
 * @param {Number} destinationY where to start writing to, X coordinate
 * @param {Number} width size of the patch that is to be copied
 * @param {Number} height size of the patch that is to be copied
 * @param {Number} marginLeft
 * @param {Number} marginRight
 * @param {Number} marginTop
 * @param {Number} marginBottom
 */
export function sampler2d_copy_with_margins(destination: Sampler2D, source: Sampler2D, sourceX: number, sourceY: number, destinationX: number, destinationY: number, width: number, height: number, marginLeft: number, marginRight: number, marginTop: number, marginBottom: number): void;
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