/**
 *
 * @param {number[]|Float32Array} result
 * @param {Object3D} object
 * @param {number[]|Float32Array} transform 4x4 transform matrix to be used as a root transform instead of whatever is set on the object, this lets us compute local-space bounds without having to modify the source object
 */
export function expand_aabb_by_transformed_three_object(result: number[] | Float32Array, object: Object3D, transform: number[] | Float32Array): void;
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