/**
 * Picks a random behavior to execute.
 * The selection is done during initialization, and that selected behavior will then run to completion.
 * NOTE: Weights are relative, so they don't need to add up to any specific value.
 *
 * @example
 *  const behavior = WeightedRandomBehavior.from([
 *      WeightedElement.from(A, 1), // A is some behavior
 *      WeightedElement.from(B, 70), // B is some behavior
 *  ]); // B will be 70 times more likely to be picked than A
 *
 */
export class WeightedRandomBehavior extends Behavior<any> {
    /**
     *
     * @param {WeightedElement<Behavior>[]} elements
     * @returns {WeightedRandomBehavior}
     */
    static from(elements: WeightedElement<Behavior<any>>[]): WeightedRandomBehavior;
    constructor();
    /**
     *
     * @type {WeightedElement<Behavior>[]} elements
     * @private
     */
    private __elements;
    /**
     *
     * @type {function(): number}
     * @private
     */
    private __random;
    /**
     *
     * @type {Behavior|undefined}
     * @private
     */
    private __selected;
    /**
     *
     * @param {number} v
     */
    setRandomSeed(v: number): void;
    /**
     *
     * @param {WeightedElement<Behavior>[]} elements Must not be empty
     */
    setElements(elements: WeightedElement<Behavior<any>>[]): void;
    /**
     *
     * @param {WeightedElement<Behavior>} e
     */
    addElement(e: WeightedElement<Behavior<any>>): void;
    __select(): void;
    initialize(context: any): void;
    tick(timeDelta: any): import("../BehaviorStatus.js").BehaviorStatus;
}
import { Behavior } from "../Behavior.js";
import { WeightedElement } from "./WeightedElement.js";
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