export class TerrainLayerRuleAggregator {
    /**
     *
     * @param {number} layerCount
     */
    constructor(layerCount: number);
    /**
     *
     * @type {number}
     */
    layerCount: number;
    powers: Float32Array<ArrayBuffer>;
    /**
     *
     * @param {number} layer
     * @param {number} power
     */
    add(layer: number, power: number): void;
    /**
     *
     * @param {number} m What should the weights add up to?
     */
    normalize(m?: number): void;
    clear(): void;
}
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