/**
 * Using Smith inverse-square bounded approximation
 * @see "An Inexpensive BRDF Model for Physically-based Rendering" by Christophe Schlick
 * @param {number} distance
 * @param {number} min
 * @param {number} max
 * @return {number}
 */
export function interpolate_irradiance_smith(distance: number, min: number, max: number): number;
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