/**
 * 📚 A standard library of common atmospheric particles for use in rendering.
 *
 * This list provides physically-based, wavelength-dependent presets.
 *
 * Note: the medium is Air.
 */
export type MIE_PARTICLES_STANDARD = any;
export namespace MIE_PARTICLES_STANDARD {
    namespace CONTINENTAL_HAZE_SMALL {
        export { diameter_m as diameter };
        export { radius };
        export { refraction as particle_refraction };
        export let cross_section_scattering: number[];
        export let cross_section_extinction: number[];
        export let extinction_intercept: number[];
        export let g: number;
        export let albedo: number[];
    }
    namespace CONTINENTAL_HAZE_MEDIUM { }
    namespace CONTINENTAL_HAZE_LARGE { }
    namespace MARITIME_HAZE_SMALL { }
    namespace MARITIME_HAZE_MEDIUM { }
    namespace MARITIME_HAZE_LARGE { }
    namespace FOG_DROPLET_SMALL { }
    namespace FOG_DROPLET_MEDIUM { }
    namespace CLOUD_DROPLET_LARGE { }
    namespace SMOKE_PARTICLE_SMALL { }
    namespace SMOKE_PARTICLE_MEDIUM { }
    namespace SMOKE_PARTICLE_LARGE { }
    namespace SOOT_PARTICLE_SMALL { }
    namespace SOOT_AGGREGATE_MEDIUM { }
    namespace SOOT_AGGREGATE_LARGE { }
    namespace FINE_DUST_SMALL { }
    namespace COARSE_DUST_MEDIUM { }
    namespace COARSE_DUST_LARGE { }
    namespace POLLEN_PARTICLE_MEDIUM { }
    namespace POLLEN_PARTICLE_LARGE { }
}
declare const radius: number;
export {};
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