/**
 * Shortest-path nlerp for a 4 × Float32 quaternion payload (16 bytes).
 * Switch to a slerp variant if you need it for wide per-tick angular
 * steps (animation-blended joints, slow snapshot rate).
 *
 * @author Alex Goldring
 * @copyright Company Named Limited (c) 2025
 */
export class QuaternionInterpolationAdapter extends BinaryInterpolationAdapter {
    /** @inheritdoc */
    interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, t: any): void;
}
import { BinaryInterpolationAdapter } from "../sim/BinaryInterpolationAdapter.js";
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