export class SoundEmitterChannel {
    /**
     * Unique name identifying the channel
     * @type {string}
     */
    id: string;
    /**
     * Output to which all sound should be attached to
     * @type {GainNode}
     */
    sink: GainNode;
    /**
     *
     * @param {number} v
     */
    set volume(arg: number);
    /**
     *
     * @return {number}
     */
    get volume(): number;
}
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