import { GLRenderer, Scene, Vec3 } from '@zeainc/zea-engine';
import { SelectionManager } from '../src/SelectionManager';
export interface AppData {
    renderer?: GLRenderer;
    scene?: Scene;
    sceneUnits?: string;
    selectionManager?: SelectionManager;
    session?: any;
    sessionSync?: any;
}
export interface PointerObject {
    grabPos: Vec3;
    holdPos: Vec3;
}
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