/**
 * Stinger - A fast small melee unit. Attacks deal additional damage over time. Attacks ground units.
 * Light armor, high speed, vicious claw attacks with upgrade potential
 */
import { Attack, Passive, Upgrade } from "../../../../engine/ability.js";
import type { HotKey, Tier } from "../../../../engine/core.js";
import { GrellArmyUnit } from "../../grell-classes.js";
declare class Stinger extends GrellArmyUnit {
    uuid: string;
    static src: string;
    readonly name: string;
    readonly tier: Tier;
    readonly hotkey: HotKey;
    readonly hexiteCost: number;
    readonly fluxCost: number;
    readonly buildTime: number;
    readonly buildCount: number;
    readonly attacks: {
        claws: Attack;
    };
    readonly passives: {
        stealth: Passive;
        poison: Passive;
        biomassHeal: Passive;
    };
    readonly upgrades: {
        fastLegs: Upgrade;
        poisonSting: Upgrade;
        raptor: Upgrade;
        cliffJumping: Upgrade;
    };
    constructor();
}
export default Stinger;
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