/**
 * Transformation Mechanics - ZeroSpace
 * Complex multi-phase systems that modify units through gameplay actions
 *
 * Transformation mechanics represent advanced systems like Infuse and Reanimate
 * that can dramatically alter unit capabilities through multiple phases of effect.
 * These systems often involve complex stat modifications, eligibility rules,
 * and multi-stage transformations.
 */
import { AdvancedTransformationMechanic } from "../../engine/mechanic.js";
/**
 * Infuse - Grell symbiotic enhancement
 * Enhances units through Grell-Koru symbiosis with stackable effects
 */
declare const infuse: AdvancedTransformationMechanic;
/**
 * Reanimate - Legion necromantic transformation
 * Dual-phase transformation with pre-death and post-death effects
 */
declare const reanimate: AdvancedTransformationMechanic;
/**
 * Mind Control - Temporary unit conversion
 * Takes control of enemy units for a limited time
 */
declare const mindControl: AdvancedTransformationMechanic;
/**
 * Sacrifice Enhancement - Legion ritual empowerment
 * Permanently enhances units through sacrifice of other units
 */
declare const sacrificeEnhancement: AdvancedTransformationMechanic;
export { infuse, mindControl, reanimate, sacrificeEnhancement };
export declare const enhancementTransformations: AdvancedTransformationMechanic[];
export declare const necromancyTransformations: AdvancedTransformationMechanic[];
export declare const controlTransformations: AdvancedTransformationMechanic[];
export declare const allTransformationMechanics: AdvancedTransformationMechanic[];
export default allTransformationMechanics;
//# sourceMappingURL=transformations.d.ts.map