/**
 * Rocks - Neutral Building
 * Destructible terrain obstacles
 *
 * Environmental barriers that can be destroyed to open new paths.
 * These geological obstacles provide temporary cover but can be eliminated
 * through sustained firepower, adding tactical depth to map control.
 */
import { SpecialBuilding } from "../../../../engine/building.js";
/**
 * Rocks - Destructible rock formations
 * Natural barriers that serve as destructible terrain obstacles
 */
declare class Rocks extends SpecialBuilding {
    uuid: string;
    static src: string;
    constructor();
}
export default Rocks;
//# sourceMappingURL=rocks.d.ts.map