/**
 * XP Tower - Neutral Building
 * Experience generation structure
 *
 * Strategic objectives that provide continuous experience when controlled.
 * These structures cannot be destroyed but can be captured and controlled
 * through unit presence, creating focal points for map control.
 */
import { SpecialBuilding } from "../../../../engine/building.js";
/**
 * XP Tower - Experience generation structure
 * Strategic objectives that grant continuous XP at 4 XP/sec when controlled
 */
declare class XpTower extends SpecialBuilding {
    uuid: string;
    static src: string;
    constructor();
}
export default XpTower;
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