declare namespace AddAssetHtmlPlugin { interface Options { /** * The absolute path of the file you want to add to the compilation, and resulting HTML file. * Mandatory. */ filepath: string; /** * Files that the assets will be added to. * By default the assets will be included in all files. If files are defined, the * assets will only be included in specified file globs. */ files?: string | string[]; /** * If true, will append a unique hash of the file to the filename. This is useful for cache busting. * Default false. */ hash?: boolean; /** * If `true`, will add `filepath + '.*'` to the compilation as well. E.g `filepath.map` and `filepath.gz`. * Default true. */ includeRelatedFiles?: boolean; /** * If set, will be used as the output directory of the file. */ outputPath?: string; /** * If set, will be used as the public path of the script or link tag. */ publicPath?: string; /** * Can be set to css to create a link-tag instead of a script-tag. * Default 'js' */ typeOfAsset?: 'js' | 'css'; /** * Extra attributes to be added to the generated tag. Useful to for instance add * `nomodule` to a polyfill script. The `attributes` object uses the key as the * name of the attribute, and the value as the value of it. If value is simply * `true` no value will be added. */ attributes?: Object; } } declare class AddAssetHtmlPlugin { constructor( options: AddAssetHtmlPlugin.Options | AddAssetHtmlPlugin.Options[], ); apply(compiler: any): void; } export = AddAssetHtmlPlugin;