import {
  r as CapabilityWebSocketUpgradeContext,
  s as LifecycleCapability,
  x as Connection
} from "./capability-runner-BiVUtjqC.js";
import {
  i as WebSocketsOptions,
  n as WebSocketHandlers,
  r as WebSocketMessage
} from "./options-CiIsJHXR.js";

//#region src/websockets/websockets.d.ts
/**
 * Opt-in WebSocket support for Lifecycle Objects.
 *
 * Lifecycle itself does not model WebSockets — hosts that want them
 * install this capability, which owns the connection subsystem end to
 * end: it claims upgrades, dispatches `onConnect`/`onMessage`/`onClose`
 * inside the host invocation boundary, reciprocates close handshakes,
 * and answers `getConnections()`/`getConnection()`.
 *
 * ```ts
 * class Room extends DurableObject<Env> {
 *   readonly webSockets = new WebSockets({
 *     handlers: {
 *       onConnect: (connection) => connection.send("welcome"),
 *       onMessage: (connection, message) => { ... }
 *     },
 *     callables: new RoomCallables()
 *   });
 *   readonly lifecycle = Lifecycle.install(this).use(this.webSockets);
 * }
 * ```
 *
 * Connections arrive on one of two wires, chosen by the client:
 *
 * - **cf-websocket** (default): accepted with the Hibernation API. Idle
 *   clients stay connected while the Durable Object leaves memory.
 * - **capnweb** (`?__agents_transport=capnweb`): protocol frames through
 *   one pipe method on a Cap'n Web session whose root also carries the
 *   host's callables natively. Non-hibernating — the object stays pinned
 *   while the connection is open.
 *
 * Both wires dispatch the same handlers and appear in `getConnections()`.
 * On both, the capability speaks the Agent protocol a plain host needs
 * for `useAgent` and `AgentClient`: it sends the identity frame on
 * connect, and it serves `callables` — as `rpc` JSON frames on the
 * WebSocket wire, and natively on the Cap'n Web session root, where an
 * `RpcTarget` result becomes a live stub and calls pipeline. `call()`
 * and `stub` work against a plain Durable Object exactly as against an
 * `Agent`. Pass a `State` capability as `state` and the hook's
 * `state`/`setState` work too: the current value is pushed on connect
 * and client updates are validated and applied; the state owner
 * broadcasts changes with `broadcastState()`. Per-connection readonly
 * and no-protocol flags live here as well, for every host.
 */
declare class WebSockets extends LifecycleCapability {
  #private;
  /** Claims every upgrade, so Lifecycle dispatches it after all others. */
  readonly claims = "catch-all";
  constructor(options?: WebSocketsOptions);
  /**
   * Claim every upgrade, never declining: a Cap'n Web transport upgrade
   * becomes a session, everything else a tracked hibernating connection,
   * whether or not handlers or callables are configured. Handlers only add
   * behavior on connect, message, close, and error.
   */
  onWebSocketUpgrade({
    request
  }: CapabilityWebSocketUpgradeContext): Promise<Response>;
  /** Dispatch a platform message wake for a capability-owned socket. */
  onWebSocketMessage(
    ws: WebSocket,
    message: WebSocketMessage
  ): Promise<boolean>;
  /** Dispatch and reciprocate a close wake for an owned socket. */
  onWebSocketClose(
    ws: WebSocket,
    code: number,
    reason: string,
    wasClean: boolean
  ): Promise<boolean>;
  /** Dispatch an error wake for an owned socket. */
  onWebSocketError(ws: WebSocket, error: unknown): Promise<boolean>;
  /**
   * Close every owned connection during explicit host destruction. The
   * capability owns its sockets' lifetimes, so it also owns tearing
   * them down.
   */
  dispose(): void;
  /**
   * Add handlers for another component sharing these connections, such as
   * a protocol of its own. They run before the configured handlers, and
   * their `onMessage` can claim a message by returning true.
   */
  use(handlers: WebSocketHandlers): void;
  /** Open connections on either wire, optionally by tag. */
  getConnections<TState = unknown>(
    tag?: string
  ): IterableIterator<Connection<TState>>;
  /** One connection on either wire, by id. */
  getConnection<TState = unknown>(id: string): Connection<TState> | undefined;
  /**
   * Send the connect sequence: the identity frame, then the current state
   * when one is stored. The identity carries `stateFollows` in that case,
   * so clients resolve `ready` only once the state has landed. Nothing is
   * sent to a no-protocol connection. Identity defaults as for
   * `sendIdentity()`.
   */
  sendConnectFrames(
    connection: Connection,
    identity?: {
      name: string;
      agent: string;
    }
  ): void;
  /**
   * Send the identity frame alone, unless the connection is no-protocol.
   * Clients resolve `ready` on it, so a host that also pushes state on
   * connect should use `sendConnectFrames()`. The defaults are the Durable
   * Object's routed name and host class; a host whose public identity
   * differs — an `Agent` facet, whose routed name is an internal encoding
   * of its logical name — passes its own.
   */
  sendIdentity(
    connection: Connection,
    identity?: {
      name: string;
      agent: string;
    }
  ): void;
  /**
   * Send the current state to one connection, unless nothing is stored
   * or the connection is no-protocol. Reading the state may seed the
   * initial value; see `#connecting`.
   */
  sendState(connection: Connection): void;
  /**
   * Apply a parsed `cf_agent_state` frame from a client. A readonly
   * connection is refused; a change the host's validator rejects is
   * logged in full server-side and answered with a generic
   * `cf_agent_state_error`. Broadcasting the accepted change is the state
   * owner's call, through its `onChanged` hook. Callers that drive the
   * protocol themselves call this inside their own invocation context;
   * the capability's automatic path does so via `runInHostContext`.
   *
   * @returns Whether the frame was a state frame (handled either way).
   */
  applyStateFrame(connection: Connection, frame: unknown): boolean;
  /**
   * Push the current state to every protocol-enabled connection except
   * the one a change came from, which already has the value it sent.
   * Wire a `State`'s `onChanged` to this.
   */
  broadcastState(except?: Connection | "server"): void;
  /** Whether the connection may update host state over the wire. */
  isReadonly(connection: Connection): boolean;
  /** Mark a connection readonly, or writable again. */
  setReadonly(connection: Connection, readonly?: boolean): void;
  /** Whether protocol text frames reach the connection. */
  isProtocolEnabled(connection: Connection): boolean;
  /** Enable or suppress protocol text frames for a connection. */
  setProtocolEnabled(connection: Connection, enabled: boolean): void;
}
//#endregion
//#region src/websockets/connection-flags.d.ts
/**
 * Internal per-connection flags, stored inside the connection's own state
 * under `_cf_`-prefixed keys so they ride the hibernation attachment (or a
 * bridged connection's synced state) and survive a wake. The state wrapper
 * installed by {@link ensureConnectionWrapped} hides them from
 * `connection.state` and preserves them across user `setState` calls.
 *
 * Owned by the WebSockets capability; `Agent` and framework mixins reach it
 * through the capability or, for their own keys, through
 * {@link registerInternalConnectionKeys}.
 */
/** A readonly connection may not update host state. */
declare const CF_READONLY_KEY = "_cf_readonly";
/**
 * A no-protocol connection receives no protocol text frames (identity,
 * state sync, MCP servers) — neither on connect nor via broadcasts.
 */
declare const CF_NO_PROTOCOL_KEY = "_cf_no_protocol";
/**
 * Register additional `_cf_`-prefixed keys a host or mixin stores in
 * connection state, so they are hidden from `connection.state` and kept
 * across user `setState` calls like the capability's own flags.
 */
declare function registerInternalConnectionKeys(...keys: string[]): void;
//#endregion
export {
  WebSockets as i,
  CF_READONLY_KEY as n,
  registerInternalConnectionKeys as r,
  CF_NO_PROTOCOL_KEY as t
};
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