# AnimBase

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**The declarative animation engine** – Animate HTML elements using only `data-*` attributes. No custom JavaScript required.

### 🎮 Try it instantly!

No installation required. Experiment with AnimBase directly in your browser:
👉 **[Interactive Playground](https://agusmade.github.io/animbase/playground/)** (with "Download HTML" feature)

## ✨ Features

- 🔧 **Fully declarative** via `data-anim-init` and `data-anim-config`
- 🎮 **Frame-based timeline**
- 🎨 Supports numeric values and colors
- ⚡ Per-subvalue easing (e.g., `transform: translateY(20px.out)`, `color: #00f.out`)
- 🧠 Detects and interpolates each number or color in a single property (e.g., `box-shadow`, `filter`, `transform`, `outline`, etc.)
- 🎯 Multiple timeline sources (2 types):
    - external-controlled (scroll, input range, other)
    - triggered timer (looping or one-shot)
- 🔂 Triggered animation with runtime control API
- ⏰ Playback control: trigger, pause, resume, stop, seek
- 🔁 Direction control with `reverse`
- ☝️ Play-once support with `once`
- 🪝 Hooks: `onStart` and `onFinish`
- 🧩 Easy to extend and integrate

---

## 🚀 Installation

### Using NPM

```bash
npm install animbase
```

Then import manually:

```js
import AnimBase from 'animbase';
```

### Using CDN

```html
<script src="https://cdn.jsdelivr.net/npm/animbase@1.2.0/dist/animbase.iife.min.js"></script>
```

---

## 🧭 Quick Start

### 1. Include the script

```html
<script src="https://cdn.jsdelivr.net/npm/animbase@1.2.0/dist/animbase.iife.min.js"></script>
```

### 2. Add animated element using one of two animation modes:

#### A. External-Controlled Animator

These use `data-anim-controller-ref` and/or `data-anim-controlled-by`.

```html
<input type="range" id="range" min="0" max="100" />
<div
	data-anim-controller-ref="#range"
	data-anim-controlled-by="value"
	data-anim-init='{"opacity": "0"}'
	data-anim-config='{"100": {"opacity": "1"}}'
></div>

<!-- Or using scrollY on window -->
<div
	data-anim-controlled-by="scrollY"
	data-anim-init='{"transform": "translateY(100px.out)"}'
	data-anim-config='{"200": {"transform": "translateY(0px.out)"}}'
></div>
```

- `data-anim-controller-ref`: selector of the controlling element (default: `window`)
- `data-anim-controlled-by`: property to read (e.g. `value`, `scrollTop`, `scrollLeft`)
- `data-anim-listen` (optional): event to listen (e.g. `input`, `scroll`, `timeupdate`, etc.)

Default behavior:

- If only `data-anim-controller-ref` → property defaults to `value`, listens to `input`
- If only `data-anim-controlled-by` → target defaults to `window`, uses common scroll events

#### B. Timed Animator

```html
<!-- Config element (required once per group) -->
<div
	data-anim-trigger-group="hero"
	data-anim-trigger-config='{"speed": 60, "once": false, "reverse": false, "autostart": true}'
></div>

<!-- Animated element(s) -->
<div data-anim-init='{"opacity": "0"}' data-anim-config='{"100": {"opacity": "1"}}' data-anim-trigger-group="hero"></div>

<!-- Optional JS control -->
<script>
	AnimBase.trigger('hero');
</script>
```

> Group config should be placed on a separate, non-animated element.

---

## 📚 Documentation

API reference and usage guide:  
👉 [https://agusmade.github.io/animbase/docs](https://agusmade.github.io/animbase/docs)

---

## 🎨 Demo Gallery

Explore live demos of AnimBase in action:  
👉 [https://agusmade.github.io/animbase/demo](https://agusmade.github.io/animbase/demo)

Includes coverflow, book flips, 3D cards, scroll animations, and more.

--

## 📁 Builds

AnimBase includes multiple builds:

| File                      | Type       | Notes                     |
| ------------------------- | ---------- | ------------------------- |
| `animbase.esm.js`         | ESM        | For modern bundlers       |
| `animbase.cjs.js`         | CommonJS   | For Node or legacy tools  |
| `animbase.iife.js`        | IIFE       | Non-minified global build |
| `animbase.iife.min.js`    | IIFE (min) | Production CDN use        |
| `animbase-core-only.*.js` | Core only  | Excludes auto-init logic  |

> ⚠️ Source maps are not included in the npm package to keep it lightweight.

---

## 🧠 How AnimBase Works (Summary)

AnimBase lets you define powerful animations **entirely using HTML attributes** — no JavaScript required for most cases.

It works by parsing two key attributes:

### 1. `data-anim-init`

Defines the **initial styles** of the element as a JSON string.

```html
data-anim-init='{"opacity": "0", "transform": "scale(0.5)"}'
```

### 2. `data-anim-config`

Defines a **timeline of keyframes**, where each key (frame number) maps to a style change. Values are interpolated over time.

```html
data-anim-config='{ "500": {"opacity": "1.out", "transform": "scale(1.spring)"} }'
```

### 3. `data-anim-strict` (optional)

By default, AnimBase **fails softly**: invalid JSON, colors, or easing will only warn and won’t break the page.  
Add strict mode to make errors throw (useful during development):

```html
<div data-anim-strict="true" data-anim-init='{"opacity": "0"}' data-anim-config='{"100": {"opacity": "1"}}'></div>
```

### ✨ Per-Value Easing

Each variable inside a value string (e.g. `5rem.outQuad`) can have **its own easing**. AnimBase parses:

- Numbers: `100`, `50px`, `-2.5rem`, `10%`
- Colors: `#fff`, `#5bf.outBounce`
- Easing functions: `linear`, `spring`, `outQuad`, etc.

### ⚙️ Example

```html
<div
	data-anim-init='{"boxShadow": "1px -2.5rem 10% #5bf"}'
	data-anim-config='{"300": {"boxShadow": "3px 5rem.in 10% #fa2.outBounce"}}'
>
	AnimBase
</div>
```

Each variable animates independently with its own easing. AnimBase **matches variables by position**, so value structure must stay consistent across keyframes.

👉 Want more details? See the [full explanation here](https://agusmade.github.io/animbase/docs/how-it-works.html)

---

## 💪 Advanced API (for `trigger-group` only)

```js
AnimBase.trigger('group'); // Start animation
AnimBase.pause('group'); // Pause
AnimBase.resume('group'); // Resume
AnimBase.stop('group'); // Stop and reset
AnimBase.seek('group', 50); // Jump to frame 50
AnimBase.setReverse('group', true); // Reverse playback
AnimBase.setOnce('group', true); // Play once only

AnimBase.setHooks('group', {
	onStart: () => console.log('Started'),
	onFinish: () => console.log('Finished'),
});

// Extend how properties are applied
AnimBase.registerHandlerType('dataSet', (el, key, val) => {
	el.dataset[key] = val;
});
AnimBase.registerKeyHandler('dataCount', 'dataSet');

// Add element programmatically
AnimBase.getAnimator('group').addElement(domElement, {init, config});
```

---

## 📆 License

MIT

---

🎉 Check out the [live demos](https://agusmade.github.io/animbase/) to see AnimBase in action, or integrate it into your next web creation!

🔗 GitHub: [github.com/agusmade/animbase](https://github.com/agusmade/animbase)  
📦 NPM: [npmjs.com/package/animbase](https://www.npmjs.com/package/animbase)

---

👋 AnimBase is open-source and ready to grow with your creativity.  
Contribute, suggest features, or just say hi!

Made with ❤️ by Agus Made
