/** @noSelfInFile */

import type { Section } from 'anomaly-packer'

declare global {
  namespace bind_level_changer {
    export function bind(obj: CGameObject): void
  }
  
  /** @customConstructor lchanger_binder */
  class lchanger_binder extends object_binder {
    st: TODO // @generated field — refine type
    constructor(obj: CGameObject)
    update(delta: number): void
    reload(section: Section.Item): void
    reinit(): void
    net_spawn(se_abstract: CseAbstract): boolean
    net_destroy(): void
    net_save_relevant(): boolean
    save(package: net_packet): void
    load(reader: net_packet): void
  }

  namespace bind_level_changer {
    /** Anomaly `class "lchanger_binder"` is also reachable on the `bind_level_changer` script namespace; typed as
     *  the instance so its methods can be captured/overridden (`bind_level_changer.lchanger_binder.Method = ...`). */
    export const lchanger_binder: lchanger_binder
  }
}
