/** @noSelfInFile */

import type { Section } from 'anomaly-packer'

declare global {
  namespace bind_monster {
    export function bind(obj: CGameObject): void
  }

  /** @customConstructor generic_object_binder */
  class generic_object_binder extends object_binder {
    already_dead: boolean // @generated field — refine type
    loaded: boolean // @generated field — refine type
    st: TODO // @generated field — refine type
    constructor(obj: CGameObject)
    reinit(): void
    use_kick(obj: CGameObject, who: CGameObject): void
    update(delta: number): void
    extrapolate_callback(): boolean
    waypoint_callback(obj: CGameObject, action_type: number, index: number): void
    death_callback(victim: CGameObject, who: CGameObject): void
    hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void
    hear_callback(npc: CGameObject, who_id: number, sound_type: number, sound_position: vector, sound_power: number): void
    use_callback(obj: CGameObject, who: CGameObject): void
    net_spawn(se_abstract: CseAbstract): boolean
    net_destroy(): void
    reload(section: Section.Item): void
    net_save_relevant(): boolean
    save(packet: net_packet): void
    load(reader: net_packet): void
    save_state(m_data: AnyTable): void
    load_state(): void
  }

  namespace bind_monster {
    /** Anomaly `class "generic_object_binder"` is also reachable on the `bind_monster` script namespace; typed as
     *  the instance so its methods can be captured/overridden (`bind_monster.generic_object_binder.Method = ...`). */
    export const generic_object_binder: generic_object_binder
  }
}
