/** @noSelfInFile */

declare namespace dialogs_agr_u {
  export function actor_dont_has_agr_u_docs(a: CGameObject, b: CGameObject): boolean
  export function actor_has_agr_u_docs(a: CGameObject, b: CGameObject): boolean
  export function agr_u_bandit_boss_arrived_to_smart(a: CGameObject, b: CGameObject): boolean
  export function dimiss_agr_u_bandit_boss(a: CGameObject, b: CGameObject): void
  export function give_af_blood_af_iam(a: CGameObject, b: CGameObject): void
  export function give_agr_u_bandit_boss_task_1(a: CGameObject, b: CGameObject): void
  export function give_info_agr_u_bandit_boss_ask(a: CGameObject, b: CGameObject): boolean
  export function give_info_agr_u_bandit_boss_got_docs(a: CGameObject, b: CGameObject): boolean
  export function give_info_agr_u_bandit_boss_refused(a: CGameObject, b: CGameObject): boolean
  export function give_info_agr_u_bandit_boss_start(a: CGameObject, b: CGameObject): boolean
  export function give_info_agr_u_bandit_boss_task_completed(a: CGameObject, b: CGameObject): boolean
  export function give_info_agr_u_bandit_boss_task_completed_alt(a: CGameObject, b: CGameObject): boolean
  export function give_money_reward(a: CGameObject, b: CGameObject): void
  export function increase_goodwill_bandit_50(a: CGameObject, b: CGameObject): void
  export function item_exist_agr_u_docs(a: CGameObject, b: CGameObject): boolean
  export function item_showcase_agr_u_docs(a: CGameObject, b: CGameObject): void
  export function release_agr_u_docs(a: CGameObject, b: CGameObject): void
  export function remove_agr_u_bandit_boss(a: CGameObject, b: CGameObject): void
  export function remove_agr_u_bandit_squad(a: CGameObject, b: CGameObject): void
  export function send_news_agr_u_bandit_boss_on_going(a: CGameObject, b: CGameObject): void
  export function set_friendship_agr_u_bandit_boss(a: CGameObject, b: CGameObject): void
  export function set_speaker_as_companion(a: CGameObject, b: CGameObject): void
  export function shoot_the_bitch(a: CGameObject, b: CGameObject): void
  export function spawn_bloodsucker_agr_u(a: CGameObject, b: CGameObject): void
  export function take_agr_u_docs(a: CGameObject, b: CGameObject): void
}
