/** @noSelfInFile */

declare namespace dialogs_bar {
  export function actor_has_1000(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function actor_has_2000(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function actor_has_3000(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function actor_has_4000(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function actor_has_5000(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function arena_empty(actor: CGameObject, npc: CGameObject): boolean
  export function arena_give_reward(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function arena_has_bloodsucker(npc: CGameObject, actor: CGameObject): boolean
  export function arena_has_burer(npc: CGameObject, actor: CGameObject): boolean
  export function arena_has_no_monsters(npc: CGameObject, actor: CGameObject): boolean
  export function arena_has_pseudodog(npc: CGameObject, actor: CGameObject): boolean
  export function arena_has_reward(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function arena_has_savage(npc: CGameObject, actor: CGameObject): boolean
  export function arena_has_snork(npc: CGameObject, actor: CGameObject): boolean
  export function arena_hasnt_reward(actor: CGameObject, npc: CGameObject): boolean
  export function arena_not_empty(actor: CGameObject, npc: CGameObject): boolean
  export function arena_rank_check_false(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function arena_rank_check_true(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function give_money_1000(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_money_2000(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_money_3000(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_money_4000(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_money_5000(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function new_arena_give_reward(first_speaker: CGameObject, second_speaker: CGameObject): void
}
