/** @noSelfInFile */

declare namespace dialogs_darkvalley {
  export function bandit_companion_task_1_complete(a: CGameObject, b: CGameObject): boolean
  export function bandit_companion_task_1_complete_task(a: CGameObject, b: CGameObject): void
  export function bandit_companion_task_1_give_reward(a: CGameObject, b: CGameObject): void
  export function bandit_companion_task_1_not_complete(a: CGameObject, b: CGameObject): boolean
}
