/** @noSelfInFile */

declare namespace dialogs_lostzone {
  export function actor_has_contact_lost_pda(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function actor_has_jupiter_documents(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function actor_has_lttz_ll_medical_supplies(a: CGameObject, b: CGameObject): boolean
  export function actor_has_lttz_ms_heart_zone(a: CGameObject, b: CGameObject): boolean
  export function actor_has_main_story_6_jup_ug_documents(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function actor_has_stitch_decoder(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function actor_has_strelok_pendrive(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function actor_has_zat_b40_sarge_pda(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function actor_in_red_forest(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function aditional_spawn(name: string): void
  export function check_lttz_faction_task(a: CGameObject, b: CGameObject): boolean
  export function complete_task_lttz_hb_1_2_recruit(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function complete_task_lttz_hb_2_1_guarded_secrets(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function complete_task_lttz_hb_2_2_breakthrough(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function complete_task_lttz_hb_3_8_handle_docs(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function complete_task_lttz_hb_4_1_crossfire(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function dismiss_speaker_companion(a: CGameObject, b: CGameObject): void
  export function end_conversation(a: CGameObject, b: CGameObject): void
  export function fail_task_lttz_hb_4_1_crossfire(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_actor_good_psi_helmet(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_hb_isg_dushman_intel(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_mysteries_of_the_zone_tasks(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_strelok_pendrive(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_task(name: string): void
  export function give_task_lttz_hb_1_1_dushman_intel(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_task_lttz_hb_2_1_guarded_secrets(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_task_lttz_hb_2_2_breakthrough(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_task_lttz_hb_4_1_crossfire(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_task_lttz_ll_attack_on_titan(): void
  export function give_task_lttz_ll_find_doctor(): void
  export function give_task_lttz_ll_find_documents(): void
  export function give_task_lttz_ll_finish_csky(): void
  export function give_task_lttz_ll_finish_dolg(): void
  export function give_task_lttz_ll_finish_ecolog(): void
  export function give_task_lttz_ll_finish_freedom(): void
  export function give_task_lttz_ll_finish_killer(): void
  export function give_task_lttz_ll_finish_stalker(): void
  export function give_task_lttz_ll_medical_supplies(): void
  export function give_task_lttz_ms_ambush_csky(): void
  export function give_task_lttz_ms_ambush_dolg(): void
  export function give_task_lttz_ms_ambush_ecolog(): void
  export function give_task_lttz_ms_ambush_freedom(): void
  export function give_task_lttz_ms_ambush_killer(): void
  export function give_task_lttz_ms_ambush_stalker(): void
  export function give_task_lttz_ms_dark_crusade(): void
  export function give_task_lttz_ms_destruction_site(): void
  export function give_task_lttz_ms_protect_brain_scorcher(): void
  export function give_task_lttz_ms_protect_miracle_machine(): void
  export function give_task_lttz_ms_report_csky(): void
  export function give_task_lttz_ms_report_dolg(): void
  export function give_task_lttz_ms_report_ecolog(): void
  export function give_task_lttz_ms_report_freedom(): void
  export function give_task_lttz_ms_report_killer(): void
  export function give_task_lttz_ms_report_stalker(): void
  export function give_task_lttz_ms_start_csky(): void
  export function give_task_lttz_ms_start_dolg(): void
  export function give_task_lttz_ms_start_ecolog(): void
  export function give_task_lttz_ms_start_freedom(): void
  export function give_task_lttz_ms_start_killer(): void
  export function give_task_lttz_ms_start_stalker(): void
  export function give_task_lttz_ms_urban_warfare_csky(): void
  export function give_task_lttz_ms_urban_warfare_dolg(): void
  export function give_task_lttz_ms_urban_warfare_ecolog(): void
  export function give_task_lttz_ms_urban_warfare_freedom(): void
  export function give_task_lttz_ms_urban_warfare_killer(): void
  export function give_task_lttz_ms_urban_warfare_stalker(): void
  export function give_task_lttz_ms_zone_hero_csky(): void
  export function give_task_lttz_ms_zone_hero_dolg(): void
  export function give_task_lttz_ms_zone_hero_ecolog(): void
  export function give_task_lttz_ms_zone_hero_freedom(): void
  export function give_task_lttz_ms_zone_hero_killer(): void
  export function give_task_lttz_ms_zone_hero_stalker(): void
  export function give_task_lttz_oa_encrypted_transmission(): void
  export function give_task_turn_off_brain_machine(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function give_task_turn_off_brain_scorcher(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function has_hb_isg_dushman_intel(first_speaker: CGameObject, second_speaker: CGameObject): boolean
  export function is_task_active(task_id: string): boolean
  export function isg_emergency_stash_timer(): boolean
  export function kill_darkscape_stalkers(): boolean
  export function lttz_ll_answers_complete(a: CGameObject, b: CGameObject): void
  export function oa_transmission_report_honest_reward_csky(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function oa_transmission_report_honest_reward_dolg(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function oa_transmission_report_honest_reward_ecolog(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function oa_transmission_report_honest_reward_freedom(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function oa_transmission_report_honest_reward_killer(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function oa_transmission_report_honest_reward_stalker(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function oa_transmission_report_secret_reward(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function on_game_start(): void
  export function set_degtyarev_taskforce_squad_as_companion(a: CGameObject, b: CGameObject): void
  export function set_impending_doom_timer(a: CGameObject, b: CGameObject): void
  export function set_stalker_living_legend_as_companion(a: CGameObject, b: CGameObject): void
  export function spawn_pass_hall_isg_companion_squad(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function travel_to_jup_depo(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function travel_to_outskirts(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function travel_to_pas_hall(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function unlock_routes_labs(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function unlock_routes_north(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function unlock_routes_south(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function unlock_routes_underpass(first_speaker: CGameObject, second_speaker: CGameObject): void
  export function update_lttz_faction_info(old_faction: Community, new_faction: Community): void
}
