/** @noSelfInFile */

declare namespace dialogs_marsh {
  export function ecolog_companion_task_1_complete(a: CGameObject, b: CGameObject): boolean
  export function ecolog_companion_task_1_complete_task(a: CGameObject, b: CGameObject): void
  export function ecolog_companion_task_1_give_reward(a: CGameObject, b: CGameObject): void
  export function ecolog_companion_task_1_not_complete(a: CGameObject, b: CGameObject): boolean
  export function take_key(first_speaker: CGameObject, second_speaker: CGameObject): void
}
