/** @noSelfInFile */

declare namespace dialogs_yantar {
  export function actor_can_afford_bad_psi_helmet(a: CGameObject, b: CGameObject): boolean
  export function actor_can_afford_bad_to_good_psi_helmet(a: CGameObject, b: CGameObject): boolean
  export function actor_can_afford_good_psi_helmet(a: CGameObject, b: CGameObject): boolean
  export function actor_dont_has_good_psi_helmet_task_completed(a: CGameObject, b: CGameObject): boolean
  export function actor_dont_has_psi_helmet(a: CGameObject, b: CGameObject): boolean
  export function actor_has_bad_psi_helmet(a: CGameObject, b: CGameObject): boolean
  export function actor_has_good_psi_helmet_task_completed(a: CGameObject, b: CGameObject): boolean
  export function actor_has_psi_helmet(a: CGameObject, b: CGameObject): boolean
  export function give_player_bad_psi_helmet(a: CGameObject, b: CGameObject): void
  export function give_player_good_psi_helmet(a: CGameObject, b: CGameObject): void
  export function take_money_good_psi_helmet(a: CGameObject, b: CGameObject): void
  export function upgrade_player_bad_psi_helmet(a: CGameObject, b: CGameObject): void
}
