/** @noSelfInFile */

import type { Section } from 'anomaly-packer'

declare global {
  namespace mlr_utils {
    export function change_lvl(p: AnyTable): void
    export function death_heli(obj: CGameObject, enemy_id: number): void
    export function get_cost_sect(section: Section.Item, count: number): number
    export function give_task(name: string): void
    export function have_item(sect: Section.Item, needed: number): boolean
    export function have_money(count: number): boolean
    export function load_var(key_1: string, key_2: string): any
    export function save_var(key_1: string, key_2: string, key_3: any): void
    export function spawn_item(name: string): void
  }
}
