/** @noSelfInFile */

import type { Section } from 'anomaly-packer'

declare global {
  namespace ph_sound {
    export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
    export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
  }

  /** @customConstructor snd_source */
  class snd_source {
    destructed: TODO // @generated field — refine type
    first_sound: boolean // @generated field — refine type
    last_update: TODO // @generated field — refine type
    object: TODO // @generated field — refine type
    played_sound: TODO // @generated field — refine type
    st: TODO // @generated field — refine type
    constructor(obj: CGameObject, storage: AnyTable)
    reset_scheme(loading: boolean): void
    save(): void
    hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void
    update(delta: number): void
    deactivate(): void
  }

  namespace ph_sound {
    /** Anomaly `class "snd_source"` is also reachable on the `ph_sound` script namespace; typed as
     *  the instance so its methods can be captured/overridden (`ph_sound.snd_source.Method = ...`). */
    export const snd_source: snd_source
  }
}
