/** @noSelfInFile */

import type { Section } from 'anomaly-packer'

declare global {
  namespace sr_crow_spawner {
    export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
    export function set_scheme(obj: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
  }
  
  /** @customConstructor crowkiller */
  class crowkiller {
    object: TODO // @generated field — refine type
    spawn_points_idle: TODO // @generated field — refine type
    spawned_count: TODO // @generated field — refine type
    st: TODO // @generated field — refine type
    time_for_spawn: TODO // @generated field — refine type
    constructor(obj: CGameObject, storage: AnyTable)
    reset_scheme(): void
    update(delta: number): void
    check_for_spawn_new_crow(): boolean
  }

  namespace sr_crow_spawner {
    /** Anomaly `class "crowkiller"` is also reachable on the `sr_crow_spawner` script namespace; typed as
     *  the instance so its methods can be captured/overridden (`sr_crow_spawner.crowkiller.Method = ...`). */
    export const crowkiller: crowkiller
  }
}
