/** @noSelfInFile */

import type { Section } from 'anomaly-packer'

declare global {
  namespace sr_particle {
    export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
    export function set_scheme(obj: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
  }

  /** @customConstructor action_particle */
  class action_particle {
    first_played: boolean // @generated field — refine type
    last_update: TODO // @generated field — refine type
    object: TODO // @generated field — refine type
    particles: TODO // @generated field — refine type
    path: TODO // @generated field — refine type
    st: TODO // @generated field — refine type
    started: boolean // @generated field — refine type
    constructor(obj: CGameObject, storage: AnyTable)
    reset_scheme(): void
    update(delta: number): void
    is_end(): boolean
    update_mode_1(): void
    update_mode_2(): void
    deactivate(): void
  }

  namespace sr_particle {
    /** Anomaly `class "action_particle"` is also reachable on the `sr_particle` script namespace; typed as
     *  the instance so its methods can be captured/overridden (`sr_particle.action_particle.Method = ...`). */
    export const action_particle: action_particle
  }
}
