/** @noSelfInFile */

import type { Section } from 'anomaly-packer'

declare global {
  namespace xr_cover {
    export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
    export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
  }
  
  /** @customConstructor action_cover */
  class action_cover extends action_base {
    cover_position: TODO // @generated field — refine type
    cover_vertex_id: TODO // @generated field — refine type
    enemy_random_position: TODO // @generated field — refine type
    st: TODO // @generated field — refine type
    constructor(npc_name: string, action_name: string, storage: AnyTable)
    initialize(): void
    activate_scheme(): void
    execute(): void
    finalize(): void
    position_riched(): boolean
  }
  
  /** @customConstructor evaluator_need_cover */
  class evaluator_need_cover extends property_evaluator {
    st: TODO // @generated field — refine type
    constructor(storage: AnyTable, name: string)
    evaluate(): boolean
  }

  namespace xr_cover {
    /** Anomaly `class "action_cover"` is also reachable on the `xr_cover` script namespace; typed as
     *  the instance so its methods can be captured/overridden (`xr_cover.action_cover.Method = ...`). */
    export const action_cover: action_cover
    /** Anomaly `class "evaluator_need_cover"` is also reachable on the `xr_cover` script namespace; typed as
     *  the instance so its methods can be captured/overridden (`xr_cover.evaluator_need_cover.Method = ...`). */
    export const evaluator_need_cover: evaluator_need_cover
  }
}
