/** @noSelfInFile */

import type { Section } from 'anomaly-packer'

declare global {
  namespace xr_sleeper {
    export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
    export function is_npc_asleep(npc: CGameObject): boolean
    export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
  }

  /** @customConstructor action_sleeper_activity */
  class action_sleeper_activity extends action_base {
    move_mgr: TODO // @generated field — refine type
    st: TODO // @generated field — refine type
    state: TODO // @generated field — refine type
    timer: TODO // @generated field — refine type
    was_reset: boolean // @generated field — refine type
    constructor(npc: CGameObject, action_name: string, storage: AnyTable)
    initialize(): void
    reset_scheme(): void
    activate_scheme(): void
    callback(mode: number, number: number): boolean
    execute(): void
    finalize(): void
  }

  /** @customConstructor evaluator_need_sleeper */
  class evaluator_need_sleeper extends property_evaluator {
    st: TODO // @generated field — refine type
    constructor(name: string, storage: AnyTable)
    evaluate(): boolean
  }

  namespace xr_sleeper {
    /** Anomaly `class "action_sleeper_activity"` is also reachable on the `xr_sleeper` script namespace; typed as
     *  the instance so its methods can be captured/overridden (`xr_sleeper.action_sleeper_activity.Method = ...`). */
    export const action_sleeper_activity: action_sleeper_activity
    /** Anomaly `class "evaluator_need_sleeper"` is also reachable on the `xr_sleeper` script namespace; typed as
     *  the instance so its methods can be captured/overridden (`xr_sleeper.evaluator_need_sleeper.Method = ...`). */
    export const evaluator_need_sleeper: evaluator_need_sleeper
  }
}
