import type { RUN_GENERAL_ACCESS } from '@apify/consts';
import { ACT_JOB_STATUSES, ACTOR_PERMISSION_LEVEL } from '@apify/consts';
import { Log } from '@apify/log';
import type { ApiClientSubResourceOptions } from '../base/api_client';
import { ResourceClient } from '../base/resource_client';
import type { ActorVersion } from './actor_version';
import { ActorVersionClient } from './actor_version';
import { ActorVersionCollectionClient } from './actor_version_collection';
import type { Build, BuildClientGetOptions } from './build';
import { BuildClient } from './build';
import { BuildCollectionClient } from './build_collection';
import { RunClient } from './run';
import { RunCollectionClient } from './run_collection';
import type { WebhookUpdateData } from './webhook';
import { WebhookCollectionClient } from './webhook_collection';
/**
 * Client for managing a specific Actor.
 *
 * Provides methods to start, call, build, update, and delete an Actor, as well as manage its
 * versions, builds, runs, and webhooks.
 *
 * @example
 * ```javascript
 * const client = new ApifyClient({ token: 'my-token' });
 * const actorClient = client.actor('my-actor-id');
 *
 * // Start an Actor
 * const run = await actorClient.start(input, { memory: 256 });
 *
 * // Call an Actor and wait for it to finish
 * const finishedRun = await actorClient.call({ url: 'https://example.com' });
 * ```
 *
 * @see https://docs.apify.com/platform/actors
 */
export declare class ActorClient extends ResourceClient {
    /**
     * @hidden
     */
    constructor(options: ApiClientSubResourceOptions);
    /**
     * Gets the Actor object from the Apify API.
     *
     * @returns The Actor object, or `undefined` if it does not exist
     * @see https://docs.apify.com/api/v2/act-get
     */
    get(): Promise<Actor | undefined>;
    /**
     * Updates the Actor with specified fields.
     *
     * @param newFields - Fields to update in the Actor
     * @returns The updated Actor object
     * @see https://docs.apify.com/api/v2/act-put
     */
    update(newFields: ActorUpdateOptions): Promise<Actor>;
    /**
     * Deletes the Actor.
     *
     * @see https://docs.apify.com/api/v2/act-delete
     */
    delete(): Promise<void>;
    /**
     * Starts the Actor and immediately returns the Run object.
     *
     * The Actor run can be configured with optional input and various options. The run starts
     * asynchronously and this method returns immediately without waiting for completion.
     * Use the {@link call} method if you want to wait for the Actor to finish.
     *
     * @param input - Input for the Actor. Can be any JSON-serializable value (object, array, string, number).
     *                If `contentType` is specified in options, input should be a string or Buffer.
     * @param options - Run configuration options
     * @param options.build - Tag or number of the build to run (e.g., `'beta'` or `'1.2.345'`). If not provided, uses the default build.
     * @param options.memory - Memory in megabytes allocated for the run. If not provided, uses the Actor's default memory setting.
     * @param options.timeout - Timeout for the run in seconds. Zero means no timeout. If not provided, uses the Actor's default timeout.
     * @param options.waitForFinish - Maximum time to wait (in seconds, max 60s) for the run to finish on the API side before returning. Default is 0 (returns immediately).
     * @param options.webhooks - Webhooks to trigger when the Actor run reaches a specific state (e.g., `SUCCEEDED`, `FAILED`).
     * @param options.maxItems - Maximum number of dataset items that will be charged (only for pay-per-result Actors).
     * @param options.maxTotalChargeUsd - Maximum cost in USD (only for pay-per-event Actors).
     * @param options.contentType - Content type of the input. If specified, input must be a string or Buffer.
     * @returns The Actor run object with status, usage, and storage IDs
     * @see https://docs.apify.com/api/v2/act-runs-post
     *
     * @example
     * ```javascript
     * // Start Actor with simple input
     * const run = await client.actor('my-actor').start({ url: 'https://example.com' });
     * console.log(`Run started with ID: ${run.id}, status: ${run.status}`);
     *
     * // Start Actor with specific build and memory
     * const run = await client.actor('my-actor').start(
     *   { url: 'https://example.com' },
     *   { build: '0.1.2', memory: 512, timeout: 300 }
     * );
     * ```
     */
    start(input?: unknown, options?: ActorStartOptions): Promise<ActorRun>;
    /**
     * Starts the Actor and waits for it to finish before returning the Run object.
     *
     * This is a convenience method that starts the Actor run and waits for its completion
     * by polling the run status. It optionally streams logs to the console or a custom Log instance.
     * By default, it waits indefinitely unless the `waitSecs` option is provided.
     *
     * @param input - Input for the Actor. Can be any JSON-serializable value (object, array, string, number).
     *                If `contentType` is specified in options, input should be a string or Buffer.
     * @param options - Run configuration options (extends all options from {@link start})
     * @param options.waitSecs - Maximum time to wait for the run to finish, in seconds. If omitted, waits indefinitely.
     * @param options.log - Log instance for streaming run logs. Use `'default'` for console output, `null` to disable logging, or provide a custom Log instance.
     * @param options.build - Tag or number of the build to run (e.g., `'beta'` or `'1.2.345'`).
     * @param options.memory - Memory in megabytes allocated for the run.
     * @param options.timeout - Maximum run duration in seconds.
     * @returns The finished Actor run object with final status (`SUCCEEDED`, `FAILED`, `ABORTED`, or `TIMED-OUT`)
     * @see https://docs.apify.com/api/v2/act-runs-post
     *
     * @example
     * ```javascript
     * // Run an Actor and wait for it to finish
     * const run = await client.actor('my-actor').call({ url: 'https://example.com' });
     * console.log(`Run finished with status: ${run.status}`);
     * console.log(`Dataset ID: ${run.defaultDatasetId}`);
     *
     * // Run with a timeout and log streaming to console
     * const run = await client.actor('my-actor').call(
     *   { url: 'https://example.com' },
     *   { waitSecs: 300, log: 'default' }
     * );
     *
     * // Run with custom log instance
     * import { Log } from '@apify/log';
     * const log = new Log({ prefix: 'My Actor' });
     * const run = await client.actor('my-actor').call({ url: 'https://example.com' }, { log });
     * ```
     */
    call(input?: unknown, options?: ActorCallOptions): Promise<ActorRun>;
    /**
     * Builds the Actor.
     *
     * Creates a new build of the specified Actor version. The build compiles the Actor's
     * source code, installs dependencies, and prepares it for execution.
     *
     * @param versionNumber - Version number or tag to build (e.g., `'0.1'`, `'0.2'`, `'latest'`)
     * @param options - Build configuration options
     * @param options.betaPackages - If `true`, the build uses beta versions of Apify NPM packages.
     * @param options.tag - Tag to be applied to the build (e.g., `'latest'`, `'beta'`). Existing tag with the same name will be replaced.
     * @param options.useCache - If `false`, Docker build cache will be ignored. Default is `true`.
     * @param options.waitForFinish - Maximum time to wait (in seconds, max 60s) for the build to finish on the API side before returning. Default is 0 (returns immediately).
     * @returns The Build object with status and build details
     * @see https://docs.apify.com/api/v2/act-builds-post
     *
     * @example
     * ```javascript
     * // Start a build and return immediately
     * const build = await client.actor('my-actor').build('0.1');
     * console.log(`Build ${build.id} started with status: ${build.status}`);
     *
     * // Build and wait up to 120 seconds for it to finish
     * const build = await client.actor('my-actor').build('0.1', {
     *   waitForFinish: 120,
     *   tag: 'latest',
     *   useCache: true
     * });
     * ```
     */
    build(versionNumber: string, options?: ActorBuildOptions): Promise<Build>;
    /**
     * Returns a client for the default build of this Actor.
     *
     * Makes an API call to resolve the Actor's default build, then returns a {@link BuildClient}
     * for that build. Use the returned client to get build details, wait for the build to finish,
     * or access its logs.
     *
     * @param options - Options for getting the default build
     * @param options.waitForFinish - Maximum time to wait (in seconds, max 60s) for the build to finish on the API side before returning. Default is 0 (returns immediately).
     * @returns A client for the default build
     * @see https://docs.apify.com/api/v2/act-build-default-get
     *
     * @example
     * ```javascript
     * // Get the default build client, then fetch build details
     * const buildClient = await client.actor('my-actor').defaultBuild();
     * const build = await buildClient.get();
     * console.log(`Default build status: ${build.status}`);
     *
     * // Wait up to 60 seconds for the default build to finish
     * const buildClient = await client.actor('my-actor').defaultBuild({ waitForFinish: 60 });
     * const build = await buildClient.get();
     * ```
     */
    defaultBuild(options?: BuildClientGetOptions): Promise<BuildClient>;
    /**
     * Returns a client for the last run of this Actor.
     *
     * Provides access to the most recent Actor run, optionally filtered by status or origin.
     *
     * @param options - Options to filter the last run
     * @param options.status - Filter by run status (e.g., `'SUCCEEDED'`, `'FAILED'`, `'RUNNING'`, `'ABORTED'`, `'TIMED-OUT'`).
     * @param options.origin - Filter by run origin (e.g., `'DEVELOPMENT'`, `'WEB'`, `'API'`, `'SCHEDULER'`).
     * @returns A client for the last run
     * @see https://docs.apify.com/api/v2/act-runs-last-get
     *
     * @example
     * ```javascript
     * // Get the last successful run
     * const lastRun = await client.actor('my-actor').lastRun({ status: 'SUCCEEDED' }).get();
     * ```
     */
    lastRun(options?: ActorLastRunOptions): RunClient;
    /**
     * Returns a client for managing builds of this Actor.
     *
     * @returns A client for the Actor's build collection
     * @see https://docs.apify.com/api/v2/act-builds-get
     */
    builds(): BuildCollectionClient;
    /**
     * Returns a client for managing runs of this Actor.
     *
     * @returns A client for the Actor's run collection
     * @see https://docs.apify.com/api/v2/act-runs-get
     */
    runs(): RunCollectionClient;
    /**
     * Returns a client for a specific version of this Actor.
     *
     * @param versionNumber - Version number (e.g., '0.1', '1.2.3')
     * @returns A client for the specified Actor version
     * @see https://docs.apify.com/api/v2/act-version-get
     */
    version(versionNumber: string): ActorVersionClient;
    /**
     * Returns a client for managing versions of this Actor.
     *
     * @returns A client for the Actor's version collection
     * @see https://docs.apify.com/api/v2/act-versions-get
     */
    versions(): ActorVersionCollectionClient;
    /**
     * Returns a client for managing webhooks associated with this Actor.
     *
     * @returns A client for the Actor's webhook collection
     * @see https://docs.apify.com/api/v2/act-webhooks-get
     */
    webhooks(): WebhookCollectionClient;
}
/**
 * Represents an Actor in the Apify platform.
 *
 * Actors are serverless computing units that can perform arbitrary tasks such as web scraping,
 * data processing, automation, and more. Each Actor has versions, builds, and can be executed
 * with different configurations.
 */
export interface Actor {
    /** Unique Actor ID */
    id: string;
    /** ID of the user who owns the Actor */
    userId: string;
    /** Unique name of the Actor (used in API paths, e.g., 'my-actor') */
    name: string;
    /** Username of the Actor's owner */
    username: string;
    /** Detailed description of what the Actor does */
    description?: string;
    /** @deprecated Use defaultRunOptions.restartOnError instead */
    restartOnError?: boolean;
    /** Whether the Actor is publicly available in Apify Store */
    isPublic: boolean;
    /** Whether the Actor can be run by anonymous users without authentication */
    isAnonymouslyRunnable?: boolean;
    /** Timestamp when the Actor was created */
    createdAt: Date;
    /** Timestamp when the Actor was last modified */
    modifiedAt: Date;
    /** Usage and run statistics for the Actor */
    stats: ActorStats;
    /** All versions of this Actor */
    versions: ActorVersion[];
    /** Pricing information for pay-per-result or pay-per-event Actors */
    pricingInfos?: ActorRunPricingInfo[];
    /** Default configuration options for Actor runs */
    defaultRunOptions: ActorDefaultRunOptions;
    /** Example input to help users understand how to use the Actor */
    exampleRunInput?: ActorExampleRunInput;
    /** Whether the Actor is deprecated and should not be used */
    isDeprecated?: boolean;
    /** Deployment key used for automated deployments */
    deploymentKey: string;
    /** Human-readable title of the Actor (displayed in UI) */
    title?: string;
    /** Mapping of tags to specific builds (e.g., 'latest', 'beta') */
    taggedBuilds?: ActorTaggedBuilds;
    /** SEO-optimized title for the Actor's public page */
    seoTitle?: string;
    /** SEO-optimized description for the Actor's public page */
    seoDescription?: string;
    /** Categories the Actor belongs to (e.g., 'ECOMMERCE', 'SCRAPING') */
    categories?: string[];
    /** Standby mode configuration for keeping Actor warm and responsive */
    actorStandby?: ActorStandby & {
        isEnabled: boolean;
    };
    /** Permission level of the Actor on Apify platform */
    actorPermissionLevel: ACTOR_PERMISSION_LEVEL;
    /** A brief, LLM-generated readme summary */
    readmeSummary?: string;
}
/**
 * Statistics about Actor usage and activity.
 */
export interface ActorStats {
    /** Total number of builds created for this Actor */
    totalBuilds: number;
    /** Total number of times this Actor has been run */
    totalRuns: number;
    /** Total number of unique users who have run this Actor */
    totalUsers: number;
    /** Number of unique users in the last 7 days */
    totalUsers7Days: number;
    /** Number of unique users in the last 30 days */
    totalUsers30Days: number;
    /** Number of unique users in the last 90 days */
    totalUsers90Days: number;
    /** Total number of times this Actor was used via metamorph */
    totalMetamorphs: number;
    /** Timestamp when the last run was started */
    lastRunStartedAt: Date;
}
/**
 * Default configuration options for Actor runs.
 */
export interface ActorDefaultRunOptions {
    build: string;
    timeoutSecs: number;
    memoryMbytes: number;
    restartOnError?: boolean;
}
/**
 * Example input data to demonstrate Actor usage.
 */
export interface ActorExampleRunInput {
    body: string;
    contentType: string;
}
/**
 * Mapping of build tags (e.g., 'latest', 'beta') to their corresponding build information.
 */
export type ActorTaggedBuilds = Record<string, ActorTaggedBuild>;
/**
 * Information about a specific tagged build.
 */
export interface ActorTaggedBuild {
    buildId?: string;
    buildNumber?: string;
    finishedAt?: Date;
}
/**
 * Fields that can be updated when modifying an Actor.
 */
export type ActorUpdateOptions = Partial<Pick<Actor, 'name' | 'description' | 'isPublic' | 'isDeprecated' | 'seoTitle' | 'seoDescription' | 'title' | 'restartOnError' | 'versions' | 'categories' | 'defaultRunOptions' | 'actorStandby' | 'actorPermissionLevel' | 'taggedBuilds'>>;
/**
 * Configuration for Actor standby mode.
 *
 * Standby mode keeps Actor containers warm and ready to process requests with minimal latency.
 * This is useful for Actors that need to respond quickly to incoming requests.
 */
export interface ActorStandby {
    build?: string;
    desiredRequestsPerActorRun?: number;
    disableStandbyFieldsOverride?: boolean;
    idleTimeoutSecs?: number;
    maxRequestsPerActorRun?: number;
    memoryMbytes?: number;
    shouldPassActorInput?: boolean;
}
export interface ActorStartOptions {
    /**
     * Tag or number of the Actor build to run (e.g. `beta` or `1.2.345`).
     * If not provided, the run uses build tag or number from the default Actor run configuration (typically `latest`).
     */
    build?: string;
    /**
     * Content type for the `input`. If not specified,
     * `input` is expected to be an object that will be stringified to JSON and content type set to
     * `application/json; charset=utf-8`. If `options.contentType` is specified, then `input` must be a
     * `String` or `Buffer`.
     */
    contentType?: string;
    /**
     * Memory in megabytes which will be allocated for the new Actor run.
     * If not provided, the run uses memory of the default Actor run configuration.
     */
    memory?: number;
    /**
     * Timeout for the Actor run in seconds. Zero value means there is no timeout.
     * If not provided, the run uses timeout of the default Actor run configuration.
     */
    timeout?: number;
    /**
     * Maximum time to wait for the Actor run to finish, in seconds.
     * If the limit is reached, the returned promise is resolved to a run object that will have
     * status `READY` or `RUNNING` and it will not contain the Actor run output.
     * By default (or when `waitForFinish` is set to `0`), the function resolves immediately without waiting.
     * The wait is limited to 60s and happens on the API directly, as opposed to the `call` method and its
     * `waitSecs` option, which is implemented via polling on the client side instead (and has no limit like that).
     */
    waitForFinish?: number;
    /**
     * Specifies optional webhooks associated with the Actor run, which can be used
     * to receive a notification e.g. when the Actor finished or failed, see
     * [ad hook webhooks documentation](https://docs.apify.com/webhooks/ad-hoc-webhooks) for detailed description.
     */
    webhooks?: readonly WebhookUpdateData[];
    /**
     * Specifies the maximum number of dataset items that will be charged for pay-per-result Actors.
     * This does NOT guarantee that the Actor will return only this many items.
     * It only ensures you won't be charged for more than this number of items.
     * Only works for pay-per-result Actors.
     * Value can be accessed in the Actor run using `ACTOR_MAX_PAID_DATASET_ITEMS` environment variable.
     */
    maxItems?: number;
    /**
     * Specifies the maximum cost of the Actor run. This parameter is
     * used only for pay-per-event Actors. It allows you to limit the amount
     * charged to your subscription. You can access the maximum cost in your
     * Actor by using the `ACTOR_MAX_TOTAL_CHARGE_USD` environment variable.
     */
    maxTotalChargeUsd?: number;
    /**
     * Determines whether the run will be restarted if it fails.
     */
    restartOnError?: boolean;
    /**
     * Override the Actor's permissions for this run. If not set, the Actor will run with permissions configured in the
     * Actor settings.
     */
    forcePermissionLevel?: ACTOR_PERMISSION_LEVEL;
}
/**
 * Options for calling an Actor and waiting for it to finish.
 *
 * Extends {@link ActorStartOptions} with additional options for waiting and log streaming.
 */
export interface ActorCallOptions extends Omit<ActorStartOptions, 'waitForFinish'> {
    /**
     * Wait time in seconds for the Actor run to finish.
     */
    waitSecs?: number;
    /**
     * `Log` instance that should be used to redirect Actor run logs to.
     * If `undefined` or `'default'` the pre-defined `Log` will be created and used.
     * If `null`, no log redirection will occur.
     */
    log?: Log | null | 'default';
}
/**
 * Simplified Actor run information used in list results.
 *
 * Contains basic information about a run without detailed statistics.
 */
export interface ActorRunListItem {
    id: string;
    actId: string;
    actorTaskId?: string;
    startedAt: Date;
    finishedAt: Date;
    status: (typeof ACT_JOB_STATUSES)[keyof typeof ACT_JOB_STATUSES];
    meta: ActorRunMeta;
    buildId: string;
    buildNumber: string;
    defaultKeyValueStoreId: string;
    defaultDatasetId: string;
    defaultRequestQueueId: string;
    usageTotalUsd?: number;
}
export interface ActorRunStorageIds {
    /** Aliased dataset IDs for this run. */
    datasets: {
        default: string;
        [alias: string]: string;
    };
    /** Aliased key-value store IDs for this run. */
    keyValueStores: {
        default: string;
        [alias: string]: string;
    };
    /** Aliased request queue IDs for this run. */
    requestQueues: {
        default: string;
        [alias: string]: string;
    };
}
/**
 * Complete Actor run information including statistics and usage details.
 *
 * Represents a single execution of an Actor with all its configuration, status,
 * and resource usage information.
 */
export interface ActorRun extends ActorRunListItem {
    userId: string;
    statusMessage?: string;
    stats: ActorRunStats;
    options: ActorRunOptions;
    exitCode?: number;
    containerUrl: string;
    isContainerServerReady?: boolean;
    gitBranchName?: string;
    usage?: ActorRunUsage;
    usageUsd?: ActorRunUsage;
    pricingInfo?: ActorRunPricingInfo;
    chargedEventCounts?: Record<string, number>;
    generalAccess?: RUN_GENERAL_ACCESS | null;
    storageIds?: ActorRunStorageIds;
}
/**
 * Resource usage metrics for an Actor run.
 *
 * All values represent the total consumption during the run's lifetime.
 */
export interface ActorRunUsage {
    /** Compute units consumed (combines CPU and memory usage over time) */
    ACTOR_COMPUTE_UNITS?: number;
    /** Number of Dataset read operations */
    DATASET_READS?: number;
    /** Number of Dataset write operations */
    DATASET_WRITES?: number;
    /** Number of key-value store read operations */
    KEY_VALUE_STORE_READS?: number;
    /** Number of key-value store write operations */
    KEY_VALUE_STORE_WRITES?: number;
    /** Number of key-value store list operations */
    KEY_VALUE_STORE_LISTS?: number;
    /** Number of Request queue read operations */
    REQUEST_QUEUE_READS?: number;
    /** Number of Request queue write operations */
    REQUEST_QUEUE_WRITES?: number;
    /** Internal data transfer within Apify platform (in gigabytes) */
    DATA_TRANSFER_INTERNAL_GBYTES?: number;
    /** External data transfer to/from internet (in gigabytes) */
    DATA_TRANSFER_EXTERNAL_GBYTES?: number;
    /** Residential proxy data transfer (in gigabytes) */
    PROXY_RESIDENTIAL_TRANSFER_GBYTES?: number;
    /** Number of SERP (Search Engine Results Page) proxy requests */
    PROXY_SERPS?: number;
}
/**
 * Metadata about how an Actor run was initiated.
 */
export interface ActorRunMeta {
    origin: string;
    clientIp?: string;
    userAgent: string;
}
/**
 * Runtime statistics for an Actor run.
 *
 * Provides detailed metrics about resource consumption and performance during the run.
 */
export interface ActorRunStats {
    inputBodyLen: number;
    restartCount: number;
    resurrectCount: number;
    memAvgBytes: number;
    memMaxBytes: number;
    memCurrentBytes: number;
    cpuAvgUsage: number;
    cpuMaxUsage: number;
    cpuCurrentUsage: number;
    netRxBytes: number;
    netTxBytes: number;
    durationMillis: number;
    runTimeSecs: number;
    metamorph: number;
    computeUnits: number;
}
/**
 * Configuration options used for an Actor run.
 *
 * These are the actual options that were applied to the run (may differ from requested options).
 */
export interface ActorRunOptions {
    build: string;
    timeoutSecs: number;
    memoryMbytes: number;
    diskMbytes: number;
    maxItems?: number;
    maxTotalChargeUsd?: number;
    restartOnError?: boolean;
}
/**
 * Options for building an Actor.
 */
export interface ActorBuildOptions {
    betaPackages?: boolean;
    tag?: string;
    useCache?: boolean;
    waitForFinish?: number;
}
/**
 * Options for filtering the last run of an Actor.
 */
export interface ActorLastRunOptions {
    status?: keyof typeof ACT_JOB_STATUSES;
}
/**
 * Actor definition from the `.actor/actor.json` file.
 *
 * Contains the Actor's configuration, input schema, and other metadata.
 * @see https://docs.apify.com/platform/actors/development/actor-definition/actor-json
 */
export interface ActorDefinition {
    actorSpecification: number;
    name: string;
    version: string;
    buildTag?: string;
    environmentVariables?: Record<string, string>;
    dockerfile?: string;
    dockerContextDir?: string;
    readme?: string | null;
    /**
     * Input schema for the Actor.
     * @see https://docs.apify.com/platform/actors/development/actor-definition/input-schema
     */
    input?: object | null;
    /**
     * Output schema for the Actor.
     * @see https://docs.apify.com/platform/actors/development/actor-definition/output-schema
     */
    output?: object | null;
    changelog?: string | null;
    storages?: {
        dataset?: object;
    };
    minMemoryMbytes?: number;
    maxMemoryMbytes?: number;
    usesStandbyMode?: boolean;
}
interface CommonActorPricingInfo {
    /** In [0, 1], fraction of pricePerUnitUsd that goes to Apify */
    apifyMarginPercentage: number;
    /** When this pricing info record has been created */
    createdAt: Date;
    /** Since when is this pricing info record effective for a given Actor */
    startedAt: Date;
    notifiedAboutFutureChangeAt?: Date;
    notifiedAboutChangeAt?: Date;
    reasonForChange?: string;
}
/**
 * Pricing information for free Actors.
 */
export interface FreeActorPricingInfo extends CommonActorPricingInfo {
    pricingModel: 'FREE';
}
/**
 * Pricing information for Actors with a flat monthly subscription fee.
 */
export interface FlatPricePerMonthActorPricingInfo extends CommonActorPricingInfo {
    pricingModel: 'FLAT_PRICE_PER_MONTH';
    /** For how long this Actor can be used for free in trial period */
    trialMinutes?: number;
    /** Monthly flat price in USD */
    pricePerUnitUsd: number;
}
/**
 * Pricing information for pay-per-result Actors.
 *
 * These Actors charge based on the number of items saved to the dataset.
 */
export interface PricePerDatasetItemActorPricingInfo extends CommonActorPricingInfo {
    pricingModel: 'PRICE_PER_DATASET_ITEM';
    /** Name of the unit that is being charged */
    unitName?: string;
    pricePerUnitUsd: number;
}
/**
 * Definition of a chargeable event for pay-per-event Actors.
 */
export interface ActorChargeEvent {
    eventPriceUsd: number;
    eventTitle: string;
    eventDescription?: string;
}
/**
 * Mapping of event names to their pricing information.
 */
export type ActorChargeEvents = Record<string, ActorChargeEvent>;
/**
 * Pricing information for pay-per-event Actors.
 *
 * These Actors charge based on specific events (e.g., emails sent, API calls made).
 */
export interface PricePerEventActorPricingInfo extends CommonActorPricingInfo {
    pricingModel: 'PAY_PER_EVENT';
    pricingPerEvent: {
        actorChargeEvents: ActorChargeEvents;
    };
    minimalMaxTotalChargeUsd?: number;
}
/**
 * Union type representing all possible Actor pricing models.
 */
export type ActorRunPricingInfo = PricePerEventActorPricingInfo | PricePerDatasetItemActorPricingInfo | FlatPricePerMonthActorPricingInfo | FreeActorPricingInfo;
export {};
//# sourceMappingURL=actor.d.ts.map