import { Sprite } from ".";
import IEntity from "../entity/ientity";
interface TextureConfig extends IEntity {
    texture?: ImageBitmap;
}
export default class TextureSprite extends Sprite {
    texture: ImageBitmap | undefined;
    constructor(config?: TextureConfig);
    onDraw(context: CanvasRenderingContext2D, _delay: number): void;
}
export {};
