import { BinaryIO } from '../common/BinaryIO.js';
import type { ArxRotation, ArxVector3 } from '../common/types.js';
import type { ArxDLF } from './DLF.js';
/**
 * @see https://github.com/arx/ArxLibertatis/blob/1.2.1/src/scene/LevelFormat.h#L58
 */
export type ArxDlfHeader = {
    lastModifiedBy: string;
    /**
     * unix timestamp in seconds
     */
    lastModifiedAt: number;
    player: {
        /**
         * Position of the player where it gets teleported to upon entering the level when no entity is specified as teleport target
         */
        position: ArxVector3;
        /**
         * The orientation of the player upon entering a level, specified in degrees. Only "b" is used which turns the player around its Y axis as all other rotations on other axis gets reset by the player animations.
         */
        orientation: ArxRotation;
    };
    numberOfInteractiveObjects: number;
    numberOfFogs: number;
    numberOfPolygonsInFTS: number;
    numberOfZonesAndPaths: number;
};
export declare class DlfHeader {
    static readFrom(binary: BinaryIO<ArrayBufferLike>): ArxDlfHeader;
    static accumulateFrom(json: ArxDLF): ArrayBuffer;
    static sizeOf(): number;
}
