import { Entity } from "./ECS/entityMgr"; import { Material } from "./material"; export declare class gltfScene { gltf: any; scene: Entity; entities: any; constructor(gltf: any); assemble(): Promise; waitEntity(node: any, index: any): Promise; detectTexture(mat: Material, texName: any, texInfo: any): void; detectConfig(mat: Material, config: any): void; createEntity(node: any, index: any): Entity; parseNode(nodeIndex: any, nodeList: any): any; }