/// import { Mesh } from "./mesh/mesh"; import { Material } from "./material"; import { Entity } from "./ECS/entityMgr"; import { Screen } from "./webgl2/screen"; export declare class MeshRenderer { entity: Entity; mesh: Mesh; materials: Material[]; vao: WebGLVertexArrayObject; isDirty: boolean; SID: string; constructor(screen: Screen, mesh: Mesh, material?: Material); static clone(source: MeshRenderer): MeshRenderer; }