(* ****** ****** *) // // API in ATS for SDL2 // (* ****** ****** *) (* ** Permission to use, copy, modify, and distribute this software for any ** purpose with or without fee is hereby granted, provided that the above ** copyright notice and this permission notice appear in all copies. ** ** THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES ** WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF ** MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ** ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES ** WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ** ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF ** OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. *) (* ****** ****** *) (* ** Author: Hongwei Xi (gmhwxiDOTgmailDOTcom) *) (* ****** ****** *) %{# // #include \ "atscntrb-libsdl2/CATS/SDL.cats" // %} // end of [%{#] (* ****** ****** *) #define ATS_PACKNAME "ATSCNTRB.SDL2" // package name #define ATS_EXTERN_PREFIX "atscntrb_SDL2_" // prefix for external names" (* ****** ****** *) #include "./mybasis.sats" (* ****** ****** *) #include "./SDL_error.sats" #include "./SDL_events.sats" #include "./SDL_render.sats" #include "./SDL_rwops.sats" #include "./SDL_surface.sats" #include "./SDL_timer.sats" #include "./SDL_version.sats" #include "./SDL_video.sats" (* ****** ****** *) macdef SDL_INIT_TIMER = $extval (Uint32, "SDL_INIT_TIMER") macdef SDL_INIT_AUDIO = $extval (Uint32, "SDL_INIT_AUDIO") macdef SDL_INIT_VIDEO = $extval (Uint32, "SDL_INIT_VIDEO") macdef SDL_INIT_JOYSTICK = $extval (Uint32, "SDL_INIT_JOYSTICK") macdef SDL_INIT_HAPTIC = $extval (Uint32, "SDL_INIT_HAPTIC") macdef SDL_INIT_GAMECONTROLLER = $extval (Uint32, "SDL_INIT_GAMECONTROLLER") macdef SDL_INIT_EVENTS = $extval (Uint32, "SDL_INIT_EVENTS") macdef SDL_INIT_NOPARACHUTE = $extval (Uint32, "SDL_INIT_NOPARACHUTE") macdef SDL_INIT_EVERYTHING = $extval (Uint32, "SDL_INIT_EVERYTHING") (* ****** ****** *) fun SDL_Init (flags: Uint32): int = "mac#%" fun SDL_InitSubSystem (flags: Uint32): int = "mac#%" (* ****** ****** *) fun SDL_Quit ((*void*)): void = "mac#%" fun SDL_QuitSubSystem (flags: Uint32): void = "mac#%" (* ****** ****** *) fun SDL_WasInit (flags: Uint32): Uint32 = "mac#%" (* ****** ****** *) (* end of [SDL.sats] *)