import INode from "../partition/INode";
/**
 * IDisplayObjectNode is an interface for the constructable class definition EntityNode that is used to
 * create node objects in the partition pipeline that represent the contents of a Entity
 *
 * @class away.pool.IDisplayObjectNode
 */
interface IContainerNode extends INode {
    numEntities: number;
    iAddNode(node: INode): any;
    iRemoveNode(node: INode): any;
}
export default IContainerNode;
