{
  "name": "babylonjs-godrays",
  "version": "1.0.13",
  "description": "Performant and lightweight god rays effect for BabylonJS based on geometry",
  "main": "dist/index.js",
  "module": "dist/index.es.js",
  "types": "dist/index.d.js",
  "scripts": {
    "test": "echo \"Error: no test specified\" && exit 1",
    "prepublishOnly": "rollup -c",
    "watch": "rollup -cw"
  },
  "repository": {
    "type": "git",
    "url": "git+https://github.com/evolution-gaming/BabylonJS-Godrays"
  },
  "keywords": [
    "god rays",
    "babylon",
    "babylonjs",
    "god",
    "rays"
  ],
  "author": "Denis Radin",
  "license": "MIT",
  "bugs": {
    "url": "https://github.com/evolution-gaming/BabylonJS-Godraysissues"
  },
  "homepage": "https://github.com/evolution-gaming/BabylonJS-Godrays#readme",
  "devDependencies": {
    "rollup": "^0.67.1",
    "rollup-plugin-typescript2": "^0.18.0",
    "ts-loader": "^5.3.0",
    "typescript": "^3.1.6",
    "babylonjs": "^3.3.0"
  }
}
